![]() ![]() If there is something that you would like to see in Fantasy Grounds that isnt currently part of the software or if there is something you think would improve a ruleset then. However it was removed possibly as many as two years ago. It is our intent to work within this license in good faith. Depends how far back you go but there used to be a weapon in the weapons list for unarmed attack. realgrantmyersdoes the new sage advice mean that stunning strike is not a magical effect (for magic resistance) What conclusion do you arrive at when you answer the questions in the article Jeremy Crawford (JeremyECrawford) FebruJeremyECrawford ki is described as magical, but nothing in stunning strike says that it’s. When you hit another creature with a melee weapon attack. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. Starting at 5th level, you can interfere with the flow of ki in an opponents body. I know you want to be a tough hard to kill guy so maybe do this instead: 10/16/14/11/17/8. The aptly-named Stunning glyph will force a Wisdom saving throw to all creatures in a 60-foot radius, stunning all who fail for 1 minute. To distinguish it, these items will have this notice. It’s definetly possible, but stunning strike is considered to be one of the most useful things monks get. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. While restrained by this spell, the target takes 1d6 piercing damage at the start of each of its turns. Stunning Strike from Secrets (AEG), © 2004, Alderac Entertainment Group Author Alderac Entertainment Group, based on original material by Alderac Entertainment Group. When you hit another creature with a melee weapon attack, you can spend 1 focus point to attempt a stunning strike. If multiple enemies line up, you can instead punish them with a high-value use of something like Burning Hands. You can interfere with an opponents body. A fighter who spends 500 XP and 4 weeks in training, increases the DC of the Fortitude saving throw by 2.īack to Open Game Content → Character Options → Feats → Fighter Bonus Featsīack to Main Page → Publication List → Publishers → Alderac Entertainment Group → Secrets (AEG) Section 15: Copyright Notice ( place problems on the discussion page). If a foe gets too close and out of position, you can punish them with a Flurry of Blows or Stunning Strike. The rules for stunning strike don't have any such language to indicate that the attack's regular effects don't occur.Special: In addition to the normal feat slot, a fighter must spend 250 XP and 2 weeks in training in order to learn this feat. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item. The secrets of creating and operating gunpowder weapons have been discovered in various corners of the D&D. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. Optional Rule: Firearm Proficiency TCE p9. Note the bolded text: stunning strike isn't itself a melee attack it's an effect that can be applied when a melee attack hits.Ĭompare this to the language used to describe the Disarm combat option (DMG p. Stunning Strike Starting at 5th level, you can interfere with the flow of ki in an opponents body. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. I calculated the saving throw like this (because the description of Stunning Strike doesnt include the saving throw value): 8 + WIS Mod + Proficiency, after the link I found in the D&D sub. There's nothing in the wording of the effect that indicates that the other effects of the melee attack are changed by use of stunning strike: A defender who fails this saving throw is stunned for 1 round (until just before your next turn). Stunning Strike is in addition any damage caused by the attack. Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. The Alert feat pairs well with a monks Stunning Strike.
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